1.2.2 released - Only one fix


Only the following changes are made.

  • Fixed an issue where if you edited a score during playback, the note volume and pan on that page would play incorrectly. (Until it plays again)
  • Fixed the version number notation being still 1.2.0.


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  • 再生中に楽譜を編集すると、(再生し直すまで)そのページの音符の音量とパンが正しく再生されなくなる問題を修正しました。
  • バージョン番号表記が1.2.0から変わってなかったのを修正しました。

Files

LovelyComposer_1.2.2 79 MB
Jan 01, 2022

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Comments

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(1 edit)

Sweet!Thanks for fixing this and the looping issues from previous versions. I have made something like 9 songs thus far. At some point I hope to send a couple as user samples and the rest will be used in a game I'm solo-developing.

I could really use basic effects like Reverb, Delay and Feedback. Do you have plans to add these? Also let's say I want to include the songs in a game - but I don't want to export an audio file. Would it be possible to play the Lovely save file directly? Is there an SDK or reusable library planned?

(1 edit)

Thank you for your nice comment! It includes a bit of a difficult question, so it's not a definitive answer.

Major 8-bit game consoles did not have a reverb function as an audio effect, so I don't think it will be added in that way.

It was common to reproduce pseudo delays, etc. with note data. If we add a feature, there may be a feature that makes it easy.

If we make a 16-bit super version in the future, I think that reverb etc. will be implemented.


The Python library for playing song data was initially released, but as a result of many customizations, it has become unusable for general users At this moment.

There are not many functions other than normal playback, and now intro loop playback is also supported for audio file export, so I don't think there are many benefits.